Feelin’ Cards

Feelin’ Cards

29,50 /TTC

How are you today? 

You got the feelin!

How are you doing today?

What makes you happy, stimulates you, irritates you, stresses you?

Defining and expressing your moods and emotions is what Feelin’ Cartes proposes to you, your children and the groups you lead.

Feelin’ Cartes - Cool
Feelin’ Cartes - Admiratif
Feelin’ Cartes - Colère

Feelin’ Cards

29,50 /TTC

A game about emotional intelligence

Each card represents an emotion, a mood or a feeling illustrated in a funny and expressive way. These 52 big-headed “emojis” were created especially for this game, which is intended for adults and professionals as well as for children.

The booklet provided with the game offers a description of each state of mind and many detailed instructions for each use and profession.

Feelin’ Cards Game Features

  • 56 cards
  • Cardboard Box
  • Format 35 x 4.73 inch / 8,5 x 12 cm
  • 40 pages booklet
  • Cards in full Color

User’s guide

Feelin'cards

The Feelin’ Cards are suitable for everyone at their own discretion and should remain open to the person’s unique reading only:

On a personal basis: to call to mind or entertain. How do you feel? What’s going on inside me? Right now? Over time?

During an animation or a facilitation: ice breaker, energizer, emotional team diagnosis, tensions and conflicts management, mediation, recruitment, motivation, project management, search for hidden needs, etc.

As part of an individual coaching: helping the person to speak about herself, her situation or context of the day.

Sisters authors

Anna Edery

Consultant, trainer and coach for a humanistic and creative management. Author of books and educational games. Anna accompanies the men and women of the company in their professional and personal development, to reveal the best of themselves. Her approach is centered on values, creativity, and practice at the service of theory. Her ambition: to combine professional efficiency and humanism in business.

Marie Edery

Consultant, trainer and writer in communication. Author of books and games. Multimedia director. Marie likes to play with ideas and words to invent stories. For brands or for people, these stories are told in games, books, films or animated images.
Anna and Marie, accomplices since childhood in life as in work, are also co-authors of the game Valeurs Ajoutées and the game Boosters.